The Possum
A D&D 5e mystery-horror module.
Summary:
The Possum is an adventure module I made from scratch for D&D 5e, meant to take place over a single session. It is centered around the titular monster of my own creation, and has the players attempting to solve a mystery all the while being stalked by the beast. The module is to be used by the Dungeonmaster, of a group from 2 to 4 players.
The adventure takes place within a single snowed-in roadside inn, and the module contains a map of the inn as well as all important locations and clues. It details what pieces of information the players must uncover in order to succeed, as well as a timeline of events with room for potential changes based on the player's actions. The module itself is all the players should require aside from normal playing materials.
Example Excerpts:
"...The intended experience of Possum is a thrilling, chilling investigative murder mystery where the players themselves risk becoming the victims. The players will have to discover what happened and how the threat works, all while being stalked by an unknown foe. Featuring non-standard rules of engagement and a bunch of tantalizing clues, the players and DM alike will have plenty of chances to think outside the box..."
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"...If all the party members choose to sleep upstairs, then it will be nearly impossible for them to hear any of what goes on, given the blizzard, the walls in the way, the quietness of the happenings, and the fact that they are asleep.
Still, if for nothing other than to give the illusion of choice and chance, you could have them each roll a DC 22 Perception check to wake up at a point of your choosing. If any of them do pass the save and decide to go and check things out, immediately proceed to the investigation. If a party member has chosen not to sleep or does not need to sleep, lower the DC by 2. If a party member chose to sleep on the second floor, lower the DC again by 2.
Alternatively, have the Possum roll a Stealth check with advantage, and measure it against each party member’s Passive Perception. Either way, it’s advised to only have one round of rolls, in order to better keep the players in the dark..."
Reflection:
This project was a strong success, and I enjoyed working on it. Everyone I playtested it with thoroughly enjoyed it, and I was praised for the exact pieces I had put the most effort into. It stands out as an excellent example of both my style and my skills, and an early milestone of my narrative work and experience design.